The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
Castle Cinematic
This is a cinematic made in Unity 3D using the cinemachine package and and timeline. The scene features spatial audio, a camera on a dolly track and characters following movement paths on the navmesh using either patrolling or shopping behaviour.
Splitscreen
Character Control
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Characters follow a designated path using the NavMesh and NavMesh agent.
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Movement script includes both patrolling and shopping behaviours.
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Gizmos used for easy design and adjustment of movement in editor.
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Movement can be triggered in timeline.
Cinemachine
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Cinemachine camera follows a dolly track.
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Progress is controlled by a Unity timeline.
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Focus is maintained on a single point to give the scene a continuous feel.
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Camera contains a post processing component, for final polish to the shot.
Audio
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Objects have 3D audio sources attached to create realistic sound.
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Audio recorder on the camera picks ups sound effects as it passes through the scene.
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Fun music!
Character Movement Script
CREDITS
Assets
Unity Technologies
GameDev.tv
Filebase - GameDevHQ
Modular Fantasy Bridges – Julien Tonsuso
POLYGON Knights Pack – Synty Studios
POLYGON - Fantasy Characters – Synty Studios
Low Poly Animated Animals – polyperfect
Fantasy Village Pack – Tarbo Studio
Tower Defense Pack – Tarbo Studio
Low Poly Medieval Castle Pack – Ventaur3D
Music
Kingdom - RPG Game BGM