The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
ABOUT ME
Unity developer with 4+ years of learning and developing experience.
Unity Developer
Unity developer with 4+ years of experience developing in the Unity game engine and coding in C#. I specialize in C# programming, Unity UI and debugging with a strong focus on Object-oriented programming. I bring to the table strong problem-solving and critical thinking from my engineering degree and experience. I also have a broad skillset and enjoy learning new technologies and applying them in my work. As a life-long learner, I am continuing my part time computer science degree, as well as constantly taking courses to learn more about Unity and Unreal. I also enjoy passing along my knowledge and have formalized this in my role as Teaching Assistant and Content Reviewer with GameDev.tv.
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WORK EXPERIENCE
I worked for two years as a game developer at Gwoop. A part of this role, I took ownership of the existing games library as well as designing and developing new games for the platform. I also have previous experience working as a design and applications engineer in a customer facing position. I understand meeting the design needs of the end user while balancing this with engineering design. I am a Teaching Assistant and Content Reviewer with GameDev.tv where I help students navigate courses and review new material for quality assurance.
EDUCATION
I am working towards my Bachelors of Computer Science through the University of London. I also have a Bachelors of Engineering in mechanical engineering from McGill University in Montreal. As well, I have learned programming and Unity online through GameDev.tv, Udemy, GameDevHQ, Codecademy and Microsoft .Net courses. I am currently a teaching assistant and content review with GameDev.tv.
SKILLS
• Proficient with Unity Game Engine in developing video games and coding in C#.
• Experience releasing games using both WebGL and mobile platforms.
• Excellent at debugging games in both C# and in the Unity editor.
• Skilled problem solver and critical thinker with a background as a mechanical engineer.