The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
MOBA Trainer
The Gwoop MOBA Trainer is a single player MOBA training game designed to help players learn and practice the basic skills required to play competitive MOBAs. The game includes a tutorial and 3 seperate scenarios to play. As the primary developer for the game, I was responsible for developing all of the game's systems and polishing the final product.
MOBA Trainer
Last Hits Scenario
Last Hits Scenario
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Scenario simulates single lane MOBA combat including towers, minions, an enemy hero and a base.
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The purpose of the scenario is to practicing landing the last hit on enemy minions to maximize resource collection and upgrades.
Kiting Scenario
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This scenario has the player moving through a gauntlet of enemy mobs.
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The goal is defeat the enemy bosses and take as little damage possible.
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The scenario also simulates basic "jungle" combat from MOBA games.
Kiting Scenario
Skill Shots Scenario
Skill Shot Scenario
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This scenario has the player practicing dodging and aiming their abilities.
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Confined to a limited space, the player must survive as along as possible with bonus points awarded for hitting patrolling enemies with their abilities.
MOBA Tutorial
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The tutorial provides step-by-step instruction, teaching the player the basics of MOBA gameplay.
- The tutorial allows the user to learn with mouse and keyboard controls or a controller.
MOBA Trainer Tutorial
Class System
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Classes have unique stats, combat capabilities and special abilities.
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Ranged and Melee characters along with buildings.
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Classes have unique behaviour to match their class and abilities.
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Scalable system for fast design of new characters of any class.
Ability System
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4 classes of abilities with unique aiming and firing mechanics.
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System designed to quickly create new abilities in any of the 4 classes.
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Abilities can apply up to 6 different effects on enemy and friendly units instantly or over time.
Controls
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Heavily customizable controls allow the user to rebind any key or button and choose the settings that meet their play style.
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Gamepad support along with the standard mouse and keyboard control scheme.
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A variety of control and input options allow users to train for their preferred MOBA game.
Behaviour
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Unique behaviour for each combat class, including ranged and melee minions and heroes as well as tower and bases.
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Behaviour simulates basic MOBA scenarios with units patrolling and targeting enemies to attack.