The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
Programming
As a programmer I develop games and applications with an eye towards future development. Utilizing professional Object-oriented programming practices allows me to work quickly while maintain coding standards.
During the development process, I constantly check my code to ensure it is:
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Clean and Readable
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Scalable
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Robust
The result is modular, loosely coupled code that can be reused to ensure fast iterative development.
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GameDev.tv's 10 Coding Commandments, from the Programming Design Patterns for Unity course.
Clean and Readable
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Maintain naming conventions allows for consistency and understanding of names.
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Thoughtful names clearly display the purpose of each variable, function and class.
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A readable layout allows for quickly understanding the flow of code without long comment explanations.
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Cohesive classes and functions group functionality so it is easy to find and reuse.
Scalable
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Use of generic or inherited members allows for consistent functionality and reusable code as the application scale increases.
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Scriptable objects used for fast development and data storage (i.e. creating a variety of abilities).
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Event driven input and UI allows for new modules to quickly plug into the core functionality.
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Robust
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Dependency diagrams allow for the building of loosely coupled scripts.
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C# namespaces provide a check on creating new coupling between modules by requiring using statements.
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Avoiding circular dependencies allows for updating the code without breaking multiple scripts.
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