The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
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The Floor is Lava
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The Floor is Lava
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The Floor is Lava
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The Floor is Lava
RPG Prototype
The RPG Prototype is a game I built along side the GameDev.TV RPG core combat and inventory courses. As well I added my own features such as the improved UI and additions to the inventory and equipment systems. As one of the early students of the course I also fixed bugs that came with early versions of the code.
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RPG Prototype
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UI
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Implemented the movement controller, equipment, action and inventory UI as part of coursework.
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Added health and XP indicators.
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Created main menu with game options.
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Implemented mini-map with rendered textured and an overhead camera.
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Added shortcut key functionality to action slots.
Combat System
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As part of coursework implemented the combat system.
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Combat system includes:
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Player and enemy health and damage.
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Close combat and ranged weapons with projectiles.
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Progression system with XP and leveling.
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Enemy AI for patrolling and attacking.
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Inventory
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Implemented GameDev.tv inventory system as part of course work.
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System includes:
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Drag and drop UI.
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Scriptable equipable items & action items.
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Items affecting player stats.
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Added health potions.
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Extended equipment spawning to wearable items.
CREDITS
Assets
Unity Technologies
GameDev.tv
Filebase - GameDevHQ
POLYGON Knights Pack – Synty Studios
POLYGON - Fantasy Characters – Synty Studios
Modular Fantasy Bridges – Julien Tonsuso
Music
Aural Space - Music For Puzzle Games