The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
Sci Fi FPS
This Sci Fi first person shooter is a game prototype created alongside the GameDev.tv Complete C# Unity Game Developer 3D Online Course. The games key features are a first person controller with multiple weapon support. As well the player has a flashlight that dims slowly and requires battery pickups to recharge.
Sci Fi FPS
Key Features
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First person controller with camera attached.
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Player flashlight dims over time as the battery drains.
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Battery pickups provide a recharge to the flashlight.
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Ammo pickups provide different ammo to supply the different weapon types.
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Level layout built with terrain and pro-builder for fast level prototyping.
Combat
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Multi-weapon support with ability to cycle weapons.
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Each scripatbleObject weapon has it's own range, ammo type and damage.
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Weapons have unique models, and particle FX.
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Enemies scripted to attack the player when in range.
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Hit on enemies determined using ray-cast for clean shooting mechanic.
CREDITS
Assets
Unity Technologies
GameDev.tv
Filebase - GameDevHQ
Music
Aural Space - Music For Puzzle Games