The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
Sci Fi FPS
This Sci Fi first person shooter is a game prototype created alongside the GameDev.tv Complete C# Unity Game Developer 3D Online Course. The games key features are a first person controller with multiple weapon support. As well the player has a flashlight that dims slowly and requires battery pickups to recharge.

Sci Fi FPS

Key Features
-
First person controller with camera attached.
-
Player flashlight dims over time as the battery drains.
-
Battery pickups provide a recharge to the flashlight.
-
Ammo pickups provide different ammo to supply the different weapon types.
-
Level layout built with terrain and pro-builder for fast level prototyping.
Combat
-
Multi-weapon support with ability to cycle weapons.
-
Each scripatbleObject weapon has it's own range, ammo type and damage.
-
Weapons have unique models, and particle FX.
-
Enemies scripted to attack the player when in range.
-
Hit on enemies determined using ray-cast for clean shooting mechanic.

CREDITS
Assets
Unity Technologies
GameDev.tv
Filebase - GameDevHQ
Music
Aural Space - Music For Puzzle Games