The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
The Floor is Lava
The Floor is Lava is an original game prototype. It consists of a complete game loop of a 3D platformer adventure game. I scripted the movement controller and inventory system and integrated GameDev.TV's saving system. The games main feature is a series of boots that allow the player to cross a variety of barriers including lava.
YITZCHAK COHEN
Unity Developer & Software Engineer
Tower Defense
This Tower Defense game was created alongside the GameDev.tv Complete C# Unity Game Developer 3D Online Course. The game's key feature is a 2D grid that is used to place defense towers. Enemies use an algorithm to find the shortest path along the grid to the player's base.

Tower Defense

Key Features
-
Enemies use algorithm to find shortest unobscured path to the player base.
-
Towers are placed by player and fire projectiles on enemies to reduce health.
-
If enemy reaches the player base, player health is reduced.
-
If enemy health reaches zero, enemy is destroyed.
-
Sound and particle FX for enemies and player base.